Waiting for the tournament to start |
My roster
2 Wardancers (Strip ball, tackle)1 Thrower (Leader)
2 Catchers
5 Linemen (Block, 2 wrestle)
Treeman
Re-roll
Apothecary
Assistant Coach
Cheerleader
Game 1 vs chaos dwarves
FAME -2Nice weather
I kicked the ball deep in to my opponents half and braced myself for the LOS hits. Fortunate for me, AV7 seemed more like AV10 (the whole game). My opponent decided to pick the ball up with a bull centaur, which was fine by me. Less ST4 hitting me and more exposed AV7. I don't know why, but my opponent settled for a mega cage, surrounding his ball carrier with seven players.
Kick off! |
The wood elves get the ball in the second half |
As it turned out, I wasn't only successful in keeping my opponent from scoring, but I managed to score myself after a 3+ pick up, 2+ hand off and 2 GFIs.
End 2-0 (1-1)
Game 2 vs undead
FAME -1Nice weather
I kicked the ball and rolled a blitz on the kick off table. Not a bad start as the ball was in reach of my players.
Catching their own kick |
A fight for the ball |
Elves scoring |
This ended the half and I was up 1-0, but I had suffered three casualties along the way (one being apo'ed).
This meant that I needed to score quickly in the second half, which I did, in turn 11.
The undead now had almost a half to score an equalizer, but I somehow managed to steal the ball again and the game ended 3-0 in my favor.
End 3-0 (3-5)
Game 3 vs dark elves
FAME -1Nice weather
I received the ball and set out to slowly making my way up the pitch. I was hoping to inflict some kind of damage in doing so, but it wasn't to be. The half was quite uneventful (except for a KO on my team) and I could score in turn 8 after a 3+ and a 2+ dodge with re-roll.
Set up for the kick off |
End 1-1 (0-0)
Game 4 vs norse
FAME -1Nice weather
I kicked and the kick off result was a riot.
Kick off |
Stuck between the tree and the sideline |
When then set up for the one turner and I failed the second to last GFI. A double one, such a shame.
I was forced to score early (turn 11) and the norsemen had a good chance of winning the game, if they could score.
I played aggressively and rendered the chances of the norse scoring in turn 16 to quite small, but it almost worked. The thrower pick the ball up in a tackle zone and dodged out. Then threw it down the pitch to an ulfwerner, who dropped it. If the ball had been caught, there would have been two more GFIs to go.
Turn 16 for the norse |
Game 5 vs norse
FAME -1Nice weather
I received and managed to score in turn 8. Not much to report here, but my opponent then managed to casualty a lineman (apothecary not used) and KO another one in his turn 8. Not great for the second half as the KO didn't come back.
First half |
Norsmen moving up the field |
Should have punted |
Things went from bad to worse when I rolled a one for the pick up and the norse put me under pressure. Things turned in to a scrum, but I managed to pick the ball up and run down the field with a catcher, but I made a huge mistake here. I put the catcher next to the sideline and the plan was to dodge out a lineman as support and for preventing the surf. I should however had remembered the golden rule in blood bowl, always count on things going wrong. The lineman dodge and it was a one, followed by a stunned lineman.
I should have put the catcher away from the sideline and even if it was blitzed down, the lineman could then have picked the ball up (things weren't helped by the fact that people were trying to check our teams out for best painted, as we should put them on a table after the game, but people were done with their games....)
The catcher was then surfed and the ball was thrown directly back, still in my opponents half and I believed that the draw was at least saved, but oh no. In turn 16, my opponent managed a 3+ pick up, 6+ long bomb, 3+ catch and a GFI for the game winning touchdown (without a re-roll).
End 1-2
Game 6 vs wood elves
FAME -1Nice weather
I received the ball and the kick off result was a blitz.
Fortunately for me, my opponent deemed it too risky to go for.
Set up |
I then scored in my turn 8, being a man up.
The one turn attempt was then stalled when a pow was re-rolled to get a push, but it was a skull and the blitzing wardancer was KOed (apothecary used).
Me being up in numbers meant that I could screen the other team up and force my opponent to score in turn 12.
I then managed to stall the game out and score the winning touchdown in turn 16.
End 2-1 (3-0)
Conclusion
I ended up in 13th place and was not unhappy, but the loss in game 5 stung. At least I can learn something from it.I liked the roster and will use it again (probably at the Dungeonbowl next year).
I also managed to break the 200 barrier (by 0,56 points).
Thanks for reading.