Showing posts with label Tiergarten Titans. Show all posts
Showing posts with label Tiergarten Titans. Show all posts

Feb 10, 2019

Berlin Classic 2019


The first tournament of the year, that I was also involved in organizing. One of the things I did was to organize the prizes and paint the NAF-trophy.


The medals
The NAF-trophy

Roster

I decided to play dwarves as they work quite well in this format and they should in theory be a good counter to one of the stronger teams, wood elves. 

2 Runners
2 Blitzers (2xGuard)
1 Troll slayer
7 Longbeaards
3 Re-rolls
Apothecary

Game 1 vs undead

This was a match up that I had practiced a couple of times against this coach prior to the tournament. He was borrowing my undead team, so I was playing against my own miniatures, which is a bit weird in a way.

I kicked to him and managed to stop him all together. As an added bonus, I managed to KO a mummy and a ghoul as well as CASing another ghoul. Things were looking good for the second half.
The dwarves manage to stop the undead team
The second half started with a pitch invasion and my opponent had +1 FAME. As it turned out, seven out of the eleven dwarves were stunned compared to two zombies lying down. The kick was also close to the LOS, which made the situation quite dire.

Pitch invasion!
Lucky for me, the KOed mummy and ghoul stayed out. I managed to pick up the ball with a blitzed, standing next to the other blitzer with guard. I was then directly under pressure from the undead team, but managed to secure the situation and the dwarf machine started to kick in to gear. Some removals later and the dwarves could steam roll their way to a 1-0 win.

Full steam ahead!
End 1-0 (2-0)

Game 2 vs wood elves


We had to chose our skill before we got to see the opponents roster, but we knew which race we were facing. As I was up against wood elves, I opted for mighty blow on a longbeard.

I received to start the game and yet again, it was a pitch invasion. It wasn't as bad as in game 1, but one dwarf went down and one of the LOS wood elf linemen, which was a shame, as it meant that I wouldn't be able to apply my mighty blow blocking it.

Pitch invasion
My mighty blow longbeard blitzed a catcher and KOed it. A good start, but it was about to change as the treeman retaliated in turn 2, CASing a longbeard and the turn after that it KOed a longbeard. Not great as I was now outnumbered by wood elves and couldn't get any off the field. I got stuck and changed tactic to protecting the ball rather than trying to score as I was afraid of a wood elf score in the first half.

Start of the second half
We set up for the second half and I was hoping to either stop the elves or get them to score early, which is what happened. They scored in turn 3, which in theory left me with enough time to score for a draw. It wasn't to be though as I needed a couple of 1d blocks and a dodge with my runner to get forward progress at the end of the half. Sadly, I rolled a scull on one of the blocks and didn't have a re-roll for the dodge. I failed the dodge and the game ended in a wood elf victory.

An exciting game and if you're going to lose, this is the kind of game you'd like to have.
A close hard fought game.

End 0-1 (3-1)

Game 3 vs skaven


I yet again opted for mighty blow on a longbeard as I was up against shaven. There were quite a lot of AV7 teams in the tournament, so I figured that it would be useful even later on.

The shaven got to start with the ball and a longbeard was CASed on the first blitz of the game (by a linerat!). I didn't like the start as the two mighty blow stormvermin were breaking armor left and right. My opponent stayed back with the ball and my plan was to cause as much damage as possible, the number on target being the gutter runners. The plan was working and once the rat ogre was KOed, the flood gates opened. I managed to stun and CAS some gutter runners as well a put the ball under pressure. This resulted in a 0-0 draw at halftime.

Stout dwarf defense

The rat ogre stayed out for the second half and the dwarves could push their strength advantage (due to guard) and rats left the field left and right. There was no gutter runners on the pitch to try for a one turn touchdown in turn 16.

End 1-0 (6-2)

Game 4 vs dark elves

Skill, guard on a longbeard

The elves got the boll for the first half and I tried to put them under pressure, forcing them to dodge or 1d blocks (or worse). My opponent however didn't fail a dodge or block until late in the half. A double one enabled me to get a 1d blitz on the ball. Sadly, my opponent rolled a 6 for the dump off pass and even though the catch was failed, the ball was in such a place that I couldn't cover it. My opponent was then forced to score in turn 7. Not much of a problem as I couldn't score in two turns.

The dark elves could sadly line up with eleven players, but I had managed to cause a casualty and the apothecary was spent, so if I could get a player advantage, I might manage a draw. I might still against a full team, but it would be harder.

I played really bad in the second half as I was very frustrated that I hadn't managed to remove anything and my opponent hadn't really failed more than one or two dodges. This continued on the second half and I decided to try something weird rather than the normal smart cage.

It all fell apart

This resulted in me losing the ball and the elves eventually score their second touchdown.

To be clear, I lost this game by being sloppy with my positioning. I could have managed a draw, but the frustration got to me.

End 0-2 (1-1)

Game 5 vs pro elves

This was the hardest skill choice. Another guard wouldn't have been wrong, but I figured that three guard should be enough as my opponent could have a maximum of two guard, but I didn't think that it would be the case. I considered tackle on the troll slayer, but instead went with block on a runner. This meant that all my players on defense would have block and I would have a fast blitzer to keep up with the catchers.

I started on defense and rolled a blitz. I put my dwarves in such a position that my opponent had 1d blocks (or worse) or tackle on his dodgers. My opponent started by 1d KOing the guard longbeard and another longbeard followed in turn 2. I couldn't dent the AV7 armour and my opponent could stall out the half, scoring in turn 8 after having to do a 2d block without the block skill and he was out of re-rolls, so it could have ended differently.

Dwarf defense

My drive saw the dwarves move up the field and the elves put me under pressure, but I could eventually brake through as my opponent ran out of re-rolls. It wasn't soon enough though, which meant that I couldn't risk going for the win.

End 1-1 (1-0)

Conclusion

I ended the tournament on 2-1-2 and wasn't really happy with my performance, but not too disappointed either. Dwarves aren't really my team and I need to practice more with them, but I will take a brake from them for a while. I'd still like to try out the deathroller sometime, but it won't be this year. I do believe that it's good to step out of ones comfort zone and try something else, to evolve as a coach. My main problem with the dwarves is that I get too connected and I'm more or less just happy with my performance in game 1. I need to build on that.

Next tournament will be the Dungonbowl in Düsseldorf in a month and I will be taking wood elves as I'm trying to push my NAF-ranking. I'm hoping that it will improve my chances of getting a spot in Team Sweden for EuroBowl 2020.

Thank you for reading

Jul 10, 2018

Braunschweig Open

First ever Braunschweig Open and 16 coaches showed up to play five games of blood bowl. A win awarded 2 points and a draw 1 point.
A small, but good tournament and I'll be back next year. 
Following my disappointing result at Preußenbowl, I decided to give dwarves another go. Could I perhaps improve?


Roster

I had 1200 TV to play with (including skills (max 7, no double)) and played the following roster;
2 Runners
2 Blitzers (2xGuard)
Troll Slayer
7 Longbeards (4xGuard, Mighty Blow)
2 Re-rolls
2 Fan Factor (one fan factor free due to roster being sent in on time)


Game 1 vs Nurgle

First game saw me up against a hard as nails nurgle roster and exactly what I didn't want to face. My opponent played a 12 man roster (4 warriors (2xblock, 2xguard), 2 pestigors (2xblock), BoN (guard), 5 rotters (5xblock) and 1 re-roll).
I started with the ball and went for a surf in turn 1, but double both downs sadly stopped the rotter from being surfed. I was hoping for a man advantage early, to really optimizes my guard.

No surf in turn 1
I went all in on going down the side and was hoping to knock enough of his players down to move through, which could have worked as my opponent had given me a chain push, to push a longbeard forward, next to his last line of defense. Sadly, that turn saw me fail three foul appearance rolls and I was stopped in my tracks.

Dwarves going down one side

This left me with one option, a potato play. I managed to dodge both my runners through his defense (one dodge each), but the blitzer, that was suppose to protect them didn't manage to get away from the BoN. The runners were knocked down and the half ended 0-0.

Potato play
We ran out of time and didn't pay the whole half, but I don't think that the result would have been different. My opponent ran down with both his pestigors and I managed to knock one down and base the other one, having two players waiting for their next move and the rest of his team was based.

The game ended 0-0 (2-0)


Game 2 vs Dwarves

Second game and I was up against one of the three dwarf teams at the tournament. My opponent was a new tournament player and his roster saw just eleven players (runner (block), 2 troll slayers, 2 blitzers, 6 longbeards (all with guard)) and no apo. He had four re-rolls, which I think hurt him as he needed the apo and a twelfth player. Being down in numbers is not what you want as dwarves. 

I received the ball in the first half and started knocking down his players and made a push towards one of the sides. He took the bait and went towards that side, leaving me the possibility to cut back and divide his team. I then started surfing his players on the other side, while he headed backwards with the players on the wrong side. As my opponent engaged me on the other side, I switch back to the middle of the field which was now open. I believe that my opponent had seven dwarves left on the field at the end of the half. I had also managed to casualty one of the longbeards.

Kick off!
My opponent was down on players and guard. He moved towards one side and I set up a defense, stopping him and preventing him from doing what I did, cutting back towards the other side. I again surfed his players and after a turn or two, his ball carrier went off the pitch. The ball scattered in to my half and my runner went back to pick it up. I left him a one die blitz (in to a two dice against) with a marked troll slayer, which he took and made. It wasn't too bad though, as I could recover the ball. I had also sent a blitzer up the field in turn 14 (which he ignored) and in turn 16, I made a GFI and a quick pass for my second score.

The game ended 2-0 (1-0)


Game 3 vs Orcs

Orcs, a tough match up for dwarves. They had two guard and two block BOBs. Two of the blitzers had mighty blow and the thrower had leader. I got the ball first and slowly moved up the pitch. Not much to say about the first half. I got bogged down (the blizzard not helping my speed) and lost the ball (and my runner was MNGed) as well as a guard longbeard, which I used my apo on. It was 0-0 at half time.

Start of turn 2 for the dwarves
The second half saw the orcs moving up extremely slowly (although the weather change to nice) and I could set up a solid defense. The turning point was mid half, when my mighty blow longbeard knocked out the troll. This made things easier as he lost a bit of strength advantage. He did however break through with two blitzers in turn 15. After marking the closest one, I decided to put pressure on the cage instead. Marking the thrower and the other cage corners, forcing him to dodge and blitz away my players, which he did. All he had to do was make the pass in turn 16, but fumbled it. Even if his pass had been successful (5+) the receiver would have still needed to catch and GFI for the touchdown.

The game ended 0-0 (0-2)


Game 4 vs Dwarves

I was yet again up against AV9 and the third dwarf team at the tournament. However, I was looking forward to seeing what the deathroller roster (deathroller, 2 runners (leader, block), 2 blitzers (2xguard), troll slayer, 6 longbeards (3xguard, mighty blow), 1 re-roll) could do. It was also played by one of the better dwarf players in Germany, so I was hopefully in for a lesson.

I got the ball first and tried to go up one side which didn't work when a blitz resulted in a skull and both down, bogging me down next to the side line.

Going down one side line
Commiting to one side
 I had some of my players surfed and decided to change my strategy in the middle of the first half. I retreated and wanted to hold the 0-0 at halftime, hoping to be up on players (the deathroller would be sent off and any KO/CAS would help me be up on players). The ball was however blitz and recovered by my opponent. I could blitz his runner with the ball in turn 8 and got the ball on the ground again, covering it with two players. In his turn 8, the ball was then picked up by his runner (after clearing one of my players marking the ball), but the pass was failed, saving the 0-0 at half time.

After my turn 8. The runner with a white band and the blitzer are in scoring range
To make thing worse for my opponent, his KO didn't wake up and the deathroller was indeed sent off, as was his coach, on a 1. This left my 11 dwarves (6 guard) to his 9 (3 guard). The kick was deep and in my turn 9, I KOed another longbeard. Things were grim for my opponent as I overwhelmed him with guard and just waited for the right time to pounce on his runner with the ball. Once I did, he responded by picking the ball up and punting it down deep in my half. Brilliant move and I had to run back with my runner to pick it up. The position meant that I had to make 4 GFIs in order to score. My turn 15 was extreme, seeing me make 8 GFIs and set up a screen around my runner. My opponent couldn't do much to stop me and I scored in turn 16.

The game ended 1-0 (1-0)

Although I won, I was still given a lesson on how to play dwarves. The punt was brilliant and something I'll take with me for future games.


Game 5 vs Lizardmen

Last game of the tournament and I could theoretically win the whole thing, but it was unlikely. It was however not probable, as I was up against lizardmen, one of my least favorite race to play against. They have it all, speed, strength and armour.

My opponent was playing with 12 lizards, all saurus with block and the krox with guard. Like me, there were just two team re-rolls.

My opponent received the ball and forced me to spread out and defending the whole width of the field. I made a mistake on one side. I should have pushed a saurus away instead of going for a second block. The push would have left me with more longbeards to move away, leaving me in a better position.

First kick off
This saw his skinks speeding down one side, out of my reach. I then followed up with a gamble, fouling his krox (playing for the second half), since my players were there. I rolled a double 6 on the armour and then just stunned the krox, which made it a bad trade. It also enabled my opponent to stall longer and he scored in turn 8. In my turn 8, I KOed a saurus, which then got back up for the second half.

I spent the second half slowly moving up the field and I thought I'd manage the draw, but one annoying saurus among my longbeards just wouldn't go down. It finally did, but after eight block dice and I had to keep my position. That in turn enabled my opponent to solidify his defense. It meant that I had to do riskier moves and it just didn't result in the much needed touchdown.

The game ended 0-1 (0-1)


Conclusion

I ended up in fifth place on a 2-2-1 record. More importantly, I just allowed one touchdown and would have won the best defense award, had there been one.

All in all, I was very happy with my second dwarf tournament. They aren't my cup of tee, but I find that playing them evolves my game. Especially the fact that the game is made up of two halves. Playing elves can sometimes be a higher pace game, which makes it feel like you need to win the game in one half. As an example, in game 4, I played the long game, surrender the first half in favor of the second half. I kind of do that with elves too, just trying to keep my opponent from scoring and not going for the ball at all, but I guess I'm saying that you should never panic. There's always second half and changing you strategy in the first half in favor of it shouldn't be overlooked.

Another thing I already knew that I wanted to try was the deathroller. Seeing it being used as I use my tree man with wood elves made me want to try it even more. Here's some wip pictures of my deathroller.

Deathroller wip
The next time I play dwarves at a tournament, I'll probably bring the deathroller along. I don't know when that will be. Perhaps for next years Preußenbowl. Can't get much worse than it did this year, right?

My next tournament will be the German Team Bowl and I'm probably playing wood elves (also considering pro elves) which will be a change of pace. I've missed playing AG4 this year and getting back to more familiar playing styles will be nice.

Thanks for reading.

Mar 4, 2018

Preußenbowl 2018

First tournament of the year and I was using my recently painted dwarf team. I was back and forth on taking the dwarves as my practice games with them didn't go splendid, so I was thinking of taking my wood elves again. I did however settle on the dwarves as the team is painted and it's good to try something new from time to time.

Roster

I went with a roster that my friend Spielmacher has won two tournaments with, but I changed one skill. I went with wrestle on a runner instead of mighty blow on a longbeard. It's good against some opponents, but less so against others. In hindsight, the mighty blow would probably have been better.

2 Runners (wrestle)
2 Blitzers (2xguard)
Troll Slayer
7 Longbeards (3xguard)
3 Rerolls
Apothecary

The roster is hard as nails, in theory, but it seemed like the dwarves forgot to pack their armour for this tournament.

Game 1 vs Norse

First game was against an 11 man norse team without an apothecary, which on paper should have gone better for me than it did. I was hoping to get the choice of receiving of kicking, but was forced to kick. I was still hopeful though, but it didn't really go according to plan. My opponent stunned a dwarf on turn 1 and I removed a lineman in turn 2, but then it went south from there and I found myself outnumbered early in the first half. My opponents yeti was phenomenal and didn't wild animal once, only got one none pow block/blitz and didn't cause a turnover in the whole game. He didn't remove dwarves in the beginning, but he got hot later in the game. 
The dwarves kicking in the first half
I had one shoot at the ball carrier in the first half and needed a push to get a guard on the ball carrier, then a 3+ dodge for the blitz with the wrestle runner. Sadly, the block was a skull, rerolled into a push. The dodge was then a 2. My opponent could stall out the half and I got three armor breaks in my turn 8, but nothing more than a stunned lineman to show for it.

Second half didn't start half bad, but my opponent got the dice he needed including two 4+ dodges with his ulfwerner for the sack. Yes, I could perhaps positioned better, but I was somehow outnumbered in the first half of the second half as well. One of the removals was cause by me, trying to dodge a blitzer (using a reroll) and failed, resulting in a CAS. I did however get some removals in the later part of the game, but by then it was all over.

The game ended in a 0-1 (1-4) loss and I wasn't happy with the result as I felt that a draw would have been fair.

Game 2 vs Orcs

The tournament was full of elves and skaven, so I wasn't too happy to face orcs instead of an AV7 race. I had played my opponent in a practice game prior to the tournament and had problems in that game due to too many stuns. In that game, my opponent used his troll to blitz, but surely that couldn't work in two games...

The orc roster was made up of 4 blitzers (tackle, mighty blow), 4 BOBs (2xblock, 2xguard), thrower, troll, goblin, lineorc and 3 rerolls.
Dwarf getting the ball in the first half
I got to choose if I wanted to start with the ball, which I chose, in the hope of getting someone off the field or perhaps a stunned. The half started out great and my opponent overcommitted on one flank which open up a hole for me to move through. He also lost a black orc early and had a second one surfed (KO) mid first half. Sadly for me, he blitzed with his troll, even GFIing in to my position and could halt my advance. The turn after that happened, I messed up a chain push and was in a bad position, but he couldn't really capitalize. He did get the ball, picking it up in four tackle zones, but I got the ball back. A turn or two later, he managed to blitz with his runner (without anything) and killed my wrestle runner. The half ended 0-0.

In the second half, I figured that I should put him under pressure and sent some dwarves in to his backfield. This resulted in a thrown ball down the field, which I wasn't expecting at all, as it was quite risky. My opponent then figured that he'd blitz with one of the BOBs with guard instead of scoring a touchdown. Nuffle doesn't like actions like that and it was a 1 in 81. I could then surf his ball carrier, but the ball stayed in my half. I managed to pick it up with a blitzer, but he 1d him to the ground, moving off with the ball. I tried the same, but skulled the blitzer down. My opponent then scored, but left me enough time to perhaps score an equalizer.

I started well with a touchback and a quick snap, but he managed to dodge through with his goblin in turn 16 and a blitzing lineorc, knocking the ball carrier down. I should have made a GFI with my troll slayer to cover that play better, but I wasn't really expecting it to work, dodging through a dwarf team. The game ended 0-1 (1-2).

Game 3 vs Dark Elves

After two loses, I should be able to have an easier game in game 3, right?
I was up against Sprinter with his dark elves. He's a good coach (won our tournament Underground Cup 2017 with dark elves) and this wasn't going to be easy.

I got the ball in the first half, but the kick was awful and landed next to the LOS, in one of the wide zones, on the sideline. Sprinter then rolled a perfect defense.

That's a bad kick, if you're a dwarf
I started the game by making a bad tactical choice, but I was afraid of not being able to pick the ball up and it bouncing out, towards his half. What happened was that the elves pick the ball up in their first turn and I was playing defense for the rest of the game.

I did have a shot at 1-1 before halftime, but my blitzer failed a GFI and killed himself instead.
That was the story of the game and you can tell that it's not going well when you play your opponents team and discuss what moves are the best ones. The game ended 0-2 (2-1).

Game 4 vs Nurgle

Last game of the tournament and I still had a chance to win a prize, the wooden spoon. I was up against nurgle (BoN (guard, 3 burgle warriors (3xblock), 3 pestigors (sure hands, dodge, frenzy), 5 rotters, 3 rerolls) and the guy in the lead for Most CAS. Don't ask me how though as he only had three block and one mighty blow.

Kicking!
This guys dice were hot and he managed to stun a dwarf per turn (or worse). I had nine dwarves at the end of the first half, but still managed to halt his advance and the half ended 0-0.

In the second half, I moved up the pitch and scored my first touchdown of the day(!), giving him three turns to equalize, but I stopped him again, wining the game 1-0 (0-3).

Summary

I sustained seven casualties, which is the same number I took playing wood elves at Xmas Bowl 2017. I caused seven casualties, which is half of what I managed with my wood elves. If you had asked me prior to the two tournaments, I would have expected the dwarves to dish out more hurt, but that's the way it is sometimes.

I'll give the dwarves another go sometime. It can't get much worse.
The wrestle runner will get switch for a mighty blow longbeard. I do like playing elves more than dwarves, but it's good to switch it up sometimes and it was more fun that I thought it would be and considering how bad this tournament went, it should be quite fun, if it goes halfway as planned.

More pictures from the tournament can be found here.

Thanks for reading.

Jan 1, 2018

Update for 2017

It's been a while since I've posted on the blog and there's a good reason for it. I was blessed with my second daughter in August and have since used my free time for the hobby and not the blog.

I hope to remedy this in 2018, but I thought I'd update you on what I've been up to hobby-wise since my last post.

Tournaments

I've played in two tournaments since my last post. I played two games as the odd man out at Underground Cup and finished the year of with XMas Bowl.

Underground Cup III


I played pro elves in round 1 and in round 5. Spielmacher, my co-organiszer played the other games as I had to get back to my family.

The tournament was a success and I won one game and lost to the tournament champion, Sprinter in round 1 (although it was a close game).

We've decided to change Underground Cup to a one day tournament with four games (as the first instance) and introduce a new tournament, the Berlin Open as a two day tournament in September. We hope to get a large amount of attendees from the rest of Europe since we offer something that's quite rare now, the "TV110 + (5+1) Skills"-format.


XMas Bowl

As last year, I went with wood elves, but this time with a different roster. A roster that I like more than others, but I haven't had enough linemen painted before to field it. There were some special tournament rules in place, like a free snotling (with sneaky git and loner), a free cheerleader if the roster was handed in on time and the winter pitch weather table was in play.

Roster
Treeman
2 Wardancers (Strip Ball)
Catcher
7 Linemen (2xWrestle, Block, 2xDodge)
3 Rerolls
Coach
(Free Cheerleader)
(Free Snotling)

Game 1 vs Skaven
This was a weird game. It had it all. Three blitzes and two one turner attempts (mine was successful).
The game ended 2-2, but could easily have gone 3-2 for either side.

The elves score the first TD of the game
Game 2 vs Skaven

My opponent was newish to the game and gave me too much space to work with. I could easily screen off and he also placed too many players in contact. The game should have ended 2-0 for me, but a crazy set of rolls made it 2-1.
My opponent gave me too much space to work with
Game 3 vs Norse
I was up against a coach that I play once in a while for tournament training. Things looked okay for him util I had a monster turn were I removed four players (1 KO, rest CAS). After that turn, the game was more or less over. It would have been 3-0 if a hand off wasn't dropped on a 1 reroll 1 in the last turn.
Defending in the first half
Game 4 vs Dark Elves
My opponent was quite unlucky in combination with being to aggressive. It resulted in turnovers when he was out of position. I won the game 3-1 and some of it was thanks to his players being removed by the turnovers (and my players). The game could have ended 4-1 in turn 16, but once again, 1 reroll 1 stopped that.

Conclusion
After round 4, there were two coaches on 3-1-0. I thought I had won the tournament, but as it turned out, we had the same Net TD (first tiebreaker) and the second tiebreaker was Net CAS, which was my problem. I had suffered too many casualties and the other coach hadn't (orcs). I came in second for the second year in a row, but this year I also left with Most TD and to my surprise Most CAS.
I was happy with my result but sad that I would have won the tournament if any of the turn 16 scores would have worked in game 3 and 4. So close, but I'll be back next year!

Most CAS, 2nd Place and Most TD

Hobby

I've managed to get some hobbying done in the evenings, when the girls were in bed. I had parental leave for the first month and managed to paint half a dwarf team, which was more than I thought I'd manage. I kept on with hobbying in the evenings and managed to finish the team before Christmas.

I also primed my dice tower to have a scoreboard and weather icons.

Dice Tower

I added magnets to the dice tower and covered it in planks made out of plastic card. I then made scoreboard markers and weather icons out of plastic card and glued them to a thin metal foil. Worked like a charm and I can now just point to the dice tower when people come up to me at tournaments, asking for the score.
wip of the scoreboard
final version

Dwarf Team

It was due time to paint the dwarf team from the Iron Golems kickstarter.

I've still got a deathroller (from Vortice Miniatures) to paint, but I'll probably wait a bit as I'm keen on starting something else...
Deathroller
I'm going to use the dwarves at Preußenbowl in February with this roster.

Roster
2 Runners (Wrestle)
2 Blitzers (2xGuard)
1 Troll Slayer
7 Long Beards (3xGuard)
3 Rerolls
Apo

First game with the dwarves and everything goes wrong
I've already played one practice game against Spielmacher and the unconventional wrestle skill on a runner suits me perfectly. I might have been playing too much wood elves and wrestle is one of my favorite skills (the other being diving tackle)

Thanks for reading and I'll hopefully post ofter this year!