Jun 30, 2019

Krush Kill N Destroy - 2019

Roster

The tournament was payed using the world cup 2019 rules. Game 1 and 2 used the rules for day 1 and game 3 and 4 used the rules for day 2.

I tried my slann roster and I've more or less settled on the following roster

1 Kroxigor - block*
2 Blitzers - 2xblock'
3 catchers - 3xdodge*
5 linemen - wrestle* and wrestle**+strip ball**
3 Re-rolls
Apothecary

I'm still not completely decided on the stacked skill. This could also be a skill for one of the blitzers, like guard, mighty blow or perhaps tackle.

Wrestle and strip ball is good, great even, but how often will it be useful?
There will be some teams with sure hands and the extra skill on a blitzer might provide more uses.

I'll have to test it sometime soon as the roster needs to be submitted in August.

Game 1 vs Dark Elves

First tame was against a standard dark elf roster with a wrestle witch, a block witch and a leader runner. I had recently played a test game against dark elves, which I won, so I was feeling quite good about the match up.

Frogs kicking of the game
I got to kick and I didn't put any pressure on my opponent, just defending my half. My opponent moved the ball carrier up quickly and made a pass towards another player, but the ball was fumbled and the frogs could get the ball and score a couple of turns later. This left the elves with time left to score in the second half, which they did, dodging away from diving tackle for the score.

I wasn't too upset though as I was receiving in the second half. The plan was to stall it out until turn 16 and things looked good up til turn 14. My opponent could blitz with a witch, but failed a GFI for the blitz. I then moved up and marked the witch with a blitzer, forcing my opponent to dodge through my screen to get to the ball carrier (no re-rolls left at this point). He managed and got the ball on the ground. To add insult to injury, the witch picked up the ball. I spent a re-roll on my blitz in turn 15, but I couldn't get her down with four dice. The elves failed to score in turn 16 and the game ended in a 1-1 draw.

It was a draw, but it felt like a loss. I should have scored in turn 15 and would at worst have a draw. This way, I could even have lost, but a double skull stopped my opponent from even being able to try.

In hindsight, I should have scored in turn 15 or fouled the witch with a catcher, but that's the way the game is sometimes. Getting fooled in to thinking that you're save, when in reality there's a one ins six chance of anything to work, even that difficult dodge to get to your ball carrier.

Event hough I didn't lose the game, it felt like I did and I was going in to game two a bit tilted.

End 1-1

Game 2 vs Humans

I was up against a human roster with a low number of re-rolls, but a bribe onboard.

As we rolled for weather, we got very sunny, which I wasn't too found off. However, it got worse when I kicked the ball to my opponent, as the weather changed to sweltering heat.

Fortunately for me, the first foul triggered the bribe and a failed pick up enable me to put the humans under pressure quickly.

Humans under pressure
This forced my opponent in to bad positions and I had a 2d blitz on his ball carrying catcher without block. I didn't get the catcher down with my blitzer, so I decided to use my re-roll to get another set of two dice, but without a positive result. This forced my opponent to score quickly and I was left with enough time to score back. I managed to do so before the half, but without my kroxigor, which figured that it was too hot.

We rolled for sweltering heat and three of my players were out. This meant that I was now down in numbers and under pressure without the ball even having been kicked.

I had to go forward, but lost the ball and I had one last chance, a leap, 1d blitz with a lineman. This enabled me to chainpush players off the ball and then leap a blitzer on to the ball and if I had managed the pick up, I would have scored and hopefully ended with a draw (at worst).

Sadly, I failed the pick up and the humans could scope the ball up and score at the end of the game.

End 1-2

Game 3 vs Bretonnians

I was up against a newer player and I managed to get the ball off the bretonnians in the first half and also score before the half.

I felt quite good about the game, but I made one fatal error, miscounting the squares from my ball carrier to his knight. The knight stunned my catcher and I could still salvage the drive, if I could just dodge a catcher back to act as an assist for the blitz, but I snake the dodge and the knight could scope up the ball for a 1-1 score.

Still enough time to score, so I could just win the game. No more mistakes and I'd be alright.
Well, it didn't help that it took two turns to pick up the ball (even using a re-roll on the second attempt). I was again under pressure, but I could get the ball away. I just needed a 2+ leap to get away with a catcher. A 1 and I was already out of re-rolls due to a double skull in the beginning of that turn. My opponent then had one last chance for the win. Dodging with a lineman, 2 GFIs and a long bomb, but it failed. The game ended in a draw.

End 1-1

Gamve 4 vs Chaos Pact

For the last game, I was up against Morg'n'Thorg and his friends. There was a troll with claw, a skaven and a goblin plus a bunch of renegades.

My opponent picked up the ball with Morg and my wrestle + strip ball lineman really came to its own in this game. I could steal the ball from Morg and score in the first half.

All I had to do now was keep the ball for the second half and that's what I did. Morg got the ball once and I just got it back. I could have scored in turn 16, but failed a dodge. Still won the game though, so it didn't matter.

End 1-0

Conclusion

I like the slann team and most games are fun, which is great for the world cup and the reason for me taking them. However, as a blood bowl coach, I need to be able to reset. A bad first game shouldn't tilt you and set the tone for a whole tournament. I need to work on that. Learn, release and reset before the next game. I kind of did, but the sweltering heat just took me right down again, as I was playing well up to that point.

I need to play a couple of test games with a stacked blitzer instead of the lineman. The lineman was great in game 4, but not as much in game 3, due to sure hands. A skill that I believe will be quite common at the world cup. A blitzer with guard might be more useful. I'll give that a try. I've also been playing around with the idea of three blitzers. More team value on the pitch.

The painted team

As a side note, I won best painted at this tournament, which I'm very pleased with.

Thank you for reading.

May 6, 2019

Berlin Open 2019


Roster

As we were using the world cup rules for this tournament, I went with the following roster.

2 Blitzers (2xBlock)
Kroxigor (Block from game 3)
3 Catchers (3xDodge)
5 Lineman (Wrestle+Strip Ball, Wrestle from game 3, Wrestle and Block from game 5)
3 RR
Apo

Game 1 vs goblins

Sweltering heat

Fungus the loon started the game by killing one of my blitzers (two squares off the LOS). I had to use my apo and I could luckily place the blitzer in the reserve box.

My turn 1 then saw one catcher stunning himself. Not the greatest of starts.

I managed to leap in to the goblin cage and knock the ball down. It scatter to the back of the cage and one of my catchers managed to pick it up. Sadly, I rolled a snake eyes for the dodge. If that wouldn't have happened, I might have ran away with the game as I already had a screen set up (including a diving tackle blitzer).

The half ended in a 0-0 tie, which I guess I was happy with. I still had a chance, if my KOs came back.

They didn't and the heat made another player sit out the half. I had five frogs to his ten goblins. Oh well, I could still win, it's just a matter of staying posi - BLITZ! and the kick was in the open, close to the LOS. Great...

I actually managed to recover the ball and move it down the pitch towards one sideline.

Ball recovered after the blitz

Goblins scored in turn 15 after recovering the ball and handing it off to a goblin that ran out of reach for my players.


We then set up for turn 16 and after an early turnover a goblin was thrown, picked the ball up and made two GFIs for the 2-0 win.

End 0-2

It was a fun game though. I didn't feel out of it, not even with just five players on the pitch. That snake in the begining cost me the game.

Game 2 vs orcs

I kicked deep and the orc thrower failed to pick the ball up. This meant that I could swarm my opponents half and cut his team in half. I was able to score in a couple of turns and was then up 1-0 at halftime.

I figured that I had this game in the bag and got a bit over confident. I had the possibility of a 3+ pass, followed by a 2+ catch and a dodge with re-roll for an early 2-0. I wanted to score quickly before I started to lose players and maybe even push for the 3-0.

Inaccurate pass (the black orc was on the floor at the time of the pass)

Sadly, the pass failed with the re-roll and we had a fight for the ball. The ball ended up in the hands of the orcs and they scored in turn 16.

I should of course have played it safe and waited for a better opportunity or waited until there was less time for the orcs to score, even if it went wrong.

Ended in a 1-1 draw

Game 3 vs nurgle

Deep kick from the frogs and the nurgle team peddled back to form a cage and screen combination.

I put him under pressure and more or less nothing went wrong for me, but it was the opposite for my opponent.

Kick off!

I could score in the first half and managed to score again in my drive.

Not much to say about the game really. My dice were incredible.

End 2-0

Game 4 vs chaos

It started with a kick that landed on a chaos warrior on the LOS, that caught the ball. I could then block the warrior and block another player on to the ball. It bounced over the LOS and in to the hands of a catcher.


Catcher catching a ball

I scored quite early and my opponent almost made 1-1 before half time, but he'd overseen a lineman behind the kroxigor that could leap and make 2 GFIs for a one die blitz. It resulted in a push and the beastman with the ball was pushed off the field (my opponent thought he was safe).


The ball scattered perfectly for me and I could scope it up for 2-0 at halftime.


Frogs on their way towards the endzone

I then went for an early 3-0 and my opponent answered with 3-1 shortly after. And yes, you guess it, I more or less immediately went for 4-1. The next kick off was a blitz and a catcher caught the ball. This could end 5-1, but no, my opponent knocked the catcher down and managed to break away with the ball. An early turnover for me meant that I could stop the 4-2 score, but it didn't really matter in the end.

End 4-2

Game 5 vs chaos

I got to kick and I started the half carefully, not wanting to go all in from the get go. I was also a bit scared of his mino with claw.

His mino stunned a lineman and that was more or less all he did for the rest of the game. It was out of position after being knocked down once and my opponent couldn't use his blitz action on the mino.

The chaos team went down a sideline and I forced him to score quite early, leaving me enough time to score in the first half, or that was what I thought at least.



In his last turn, he managed to stun a catcher, which left me with one scoring threat, a blitzer. I needed a leap, a blitz and then a 3+ pass followed by a 3+ catch. I got to the catch, but sadly didn't make it, which meant that my chances of a win was somewhat diminished.

I scored mid second half and figured that I would attack my opponent and hope for at least a draw.

Sadly, I didn't managed to knock his ball carrier down although I managed to leap in to the cage. A push (ball carrier had sure hands) from my strip baller followed by a skull in turn 16 meant that my opponent only needed two GFIs for the win. First GFI was a 1, but my opponent had a re-roll left (which he almost used for a failed GFI for a blitz on my ball carrier to stop my score). The second GFI wasn't a 1 and the game ended 1-2.

A fun game against the tournament champion. Could easily have gone either way.

Game 6 vs slann

My opponents roster was similar to mine, but with four catchers and 12 players. No apo and only two re-rolls. I was hoping that the lack of re-rolls would hurt my opponent's chances.

The game started with a blitz and my kroxigor taking out one of his dodge catchers.

The only score of the game. The pass was thrown from the position of the green die

My opponent started with the ball and made a 4+ pass in turn 2, which was very risky considering that I had two catchers in the vicinity, in case of a fumble. This meant that I had loads of time to score back, but things didn't go as planned. My kroxigor decided to bonehead three turns in a row, which meant that I had forgone a blitz and there was a hole in my line.

This meant that my opponent could put me under pressure and the ball changed hands a couple of times. One of the times was due to my opponent forgetting diving tackle on my blitzer and instead of leaping away, he dodged (the catcher had sure hands, so the leap was as good) and rolled a 1, used a re-roll and rolled a 2. I just put my blitzer down and saw the horror in my opponents eyes. That alone is reason enough for playing slann at the world cup.

My opponent recovered that ball later in the half and decided to stall in range of my strip ball wrestle lineman. Not the best decision and the half eneded 0-1.

My plan for the second half was to bash him, trying to get ride of his blitzers (especially his wrestle strip ball one). I KOed both his blitzers and had the man advantage. I caged and went down a sideline. Sadly, my opponent could leap in and get the ball on the ground (needing a pow), which he did thrice. The last time even saw him punt the ball in to my half.

I had one chance in turn 16, needing a 4+ pass, 2+ catch and a 3+ catch (hand off) to score. Sadly, it wasn't meant to be and I lost the game.

I was annoyed, but I was to blame. I should have protected the ball better and a draw would have been a fairer result.

Conclusion

I ended the tournament on 2-1-3, which I'm not too happy about, but my games were fun and I'm sure that slann is the right team for me at the world cup. I'm still working on the roster though as there are so many possibilities with slann. Next tournament for me will be kknD, also using the world cup rules (four games, 1&2 day 1 and 3&4 day 2).

Thank you for reading!

Mar 19, 2019

Dungeonbowl 2019

It was time for Germanys largest tournament and I was excited as I wasn't able to make it last year. I didn't consider my team for very long as I wanted to increase my NAF-Ranking with wood elves to maybe secure a spot in Team Sweden 2020 and as it's a major, there's double points to be had (and lost).


Medals on display


Roster

I went for wood elves and almost used the same roster as last time.

I switch a re-roll for an apo and took tackle on a wardancer instead of a guard tree. So my roster looked like this.
Roster

Game 1 vs Nurgle


FAME -2
Nice weather

I kicked and put my opponent under pressure directly after a deep kick and a perfect defense. Sadly, my opponent managed to pow and stunn (KO, but apo) my strip ball wardancer and I couldn't really keep the pressure up.


Stunned strip ball wardancer

The nurgle team moved down the pitch and scored in turn 8. I had two CAS and four KOs at the end of the drive. Three KOs came back and we set up for the one turned. Perfect defense again and my chances of a one turner were very low. Still tried, but the dice didn't play along.

I received the ball for the second half and my opponent failed a GFI on a blitz and left one side open. I moved through and kept stalling until turn 14. I thought I'd give it a go and scoring in three turns isn't that easy for nurgle.

Shallow kick
A good kick (for me) that landed just on the LOS. I managed to leap and blitz with my strip ball dancer, but after some scatters, it landed in the hands of a nurgle warrior. The strip ball dancer was then stunned and I couldn't get the ball from the warrior. The game ended in a draw.

End 1-1 (1--2)


Game 2 vs Dark elves

FAME -1
Nice weather

I was forced to receive the ball and mange to stall until turn 8 and my opponent didn't manage to equalise in turn 8.

Set up for the first kick off
My opponent went backwards with his runner and I went on an all out attack (should have kept more players back). My opponent went forward with his runner and passed and then handed off the ball, to move it deep in to my half. I back paddled and forced him to score.

This left me with six turns to win the game. However, I moved forward too soon and had to leap out with the ball carrier. 2 re-roll 1. The dark elves then picked the ball up and scored. I doubled skulled the first block for the one turner and that was it.

I lost this game when I moved the ball carrier forward too early. I should have kept my cool and just stalled it out and scored late in the half.

End 1-2 (1-1).

Game 3 vs Dark elves


FAME -2
Nice weather

I kicked as I wanted to see where this game was going to go. What kind of pressure would I be under to score early in the second half?

I played quite well in the first half, but even though I got the ball on the ground, it bounced badly for me the first time and the second time it landed next to my treeman, but my opponent managed to pick the ball up anyway and eventually scored in turn 8.


Kick off!
When then set up for a one turn attempt and I was feeling quite good about my chances considering his set up, but a perfect defense was rolled for the kick off event. I figured that my chances were next to none after that, but my opponent made a mistake in his set up and it wasn't over just yet. I actually managed the one turn touchdown, ending the first half on a 1-1 draw.

This meant that I wasn't under any pressure to score early and I tried to stall it out as long as I could. I was forced to score in turn 15 and was quite confident that I would at least manage a draw, especially since my opponent didn't have any re-rolls left. Still, two turns with dark elves is far from impossible.

Fortunate for me, another perfect defense was rolled on the kick off table and I managed to force my opponent to have to roll more dice than he probably would have liked. The kick also landed just behind the LOS. After a failed dodge, he had just one player in scoring range and the ball was on the ground, unguarded. I picked it up and formed a cage around the ball carrier. This meant that I managed to win my first game in the tournament!

End 2-1 (1-1)

Game 4 vs Dwarves


FAME +1
Nice weather

I kicked as I usually like to do, but it's especially good against dwarves since it might be the only time I can set up a full team and if the dwarves can't score it should at least end in a draw.

The kick was deep and I could apply pressure early, dividing the dwarf team in two.

A deep kick and early pressure

The dwarves managed to push through (partly due to a snake eyes on a dodge), but I managed to stop the from reaching the endzone and the half ended in a 0-0 tie.

I received the kick and planned on scoring as late as possible. My opponent left a flank quite open and after two lucky stunns, I went for an early push down one side.

The elves move down one side
My opponent scrambled back to get in front of me and put me under pressure (I had by this point suffered some KOs). In hindsight, the break away was too early and the pressure forced me to score in turn 13.

This left the dwarves four turns to score back, which isn't that unlikely. It was made even more likely when only one of my four KOs came back. A deep kick gave me hope, but a thrown rock made things even harder. One runner picked up the ball in their endzone and handed off to the other runner, which meant that the dwarves were almost at the LOS with three turns remaining. I the suffered two turn overs to snakes and couldn't get in front of the dwarves. They could easily score in turn 16.

End 1-1 (1-2)


Game 5 vs Necromantic

FAME -1
Nice weather

My opponent elected to receive and I was happy with that, as I would have chosen to kick anyway. The game started with a thrown rock (KOed wight) and a deep kick.

I was a bit surprised by some of the choice my opponent made. He blitzed with his mighty blow wolf, which isn't wrong, but it was a one dice and would have been another one dice for the second block. He had to use the re-roll on the first dice, but knocked my wrestle lineman down. The ghoul then failed the pick up to end the turn.

I moved up some players (catcher and the strip ball wardancer)to be able to reach the ball if the pick up failed again or to blitz the ball carrier.

It was yet again a failed pick up and the ball landed in the endzone.
My catcher then GFIed twice to pick up the ball in a tacklezone in turn 2.

The next kick off was a blitz and the ball landed on one of the flesh golems in the wide zone.
I managed to get the ball, but a double skull stopped me from scoring a second touchdown in the first half. I was still happy with being 1-0 up.

I scored a second touchdown in turn 12 and was by this time running out of elves. I had suffered six casualties (apo was used on one) and I could line up five elves and a tree for the next kick off.


Five elves and a tree
It started to rain during the ensuing kick off and the ball landed on the sideline. My opponent had to pick up the ball this time, which he did, but I could put him under pressure with my wardancer and a catcher. This resulted in some dodges and a pass to a werewolf a couple of turns later, but the werewolf failed the last GFI for the equalizer. My opponent was very unlucky in this game and the double skulls in turn 15 and 16 kind of summed up the game.

End 2-0 (2-6)


Game 6 vs Necromantic

FAME 0
Nice weather

I kicked yet again and my opponents turn wasn't too destructive. The ball was picked up and caged.


Kick off!

I
later in the half managed to stop the cage. My opponent left a chain push option which enabled me to push my strip ball wardancer in to the cage. A two dice block against later and the ball was on the ground. A catcher picked it up and passed to the other wardancer.


Moving down the field

I ran the ball carrier down one wide zone (in scoring range) and put a catcher in scoring range. I then moved my thrower within distance of the ball, if the wardancer was knocked down. The wardancer was blitzed and as I anticipated it, knocked down.

In my last tuen of the half, I dodged the catcher in scoring range out and blitzed a zombie off the ball. The thrower then ran in, picked up the ball (in one tacklezone) and managed the long bomb (with the pass re-roll) and the elves were up by one at half time.

As two zombies had been sent of during the half (very unlucky and there was nothing but stunns to show for it), I was now outnumbering my opponent in the second half (10 vs 9).

I proceeded to score in turn 10, hoping to score some more touchdowns.

My opponent then answered by scoring a touchdown of his own after dodging through my defense, but I answered with a touchdown of my own. It was now 3-1 and we sent up for (probably) the last drive of the game.

I had an opertunity to score again, but I couldn't and neither could my opponent.

End 3-1 (1-2)

Conclusion

I ended with a 3-2-1 record, which I was quite happy with. I was hoping for four wins, but sometimes it's just not possible. I ended in place 23 out of a 100 coaches.

When contemplating my roster prior to the tournament, I was considering frenzy for the second wardancer (instead of tackle) and I kind of wish I had gone down that route. It depends on what you face and I'm sure that tackle would have been great against some opponents, but I had little use for it (only against the ghouls in game 5 and 6). I think I'll give frenzy a go next time I take the wood elves (which might be a while).

The apo instead of a re-roll is also something I wish I had changed. The apo didn't do much during the tournament and I believe that a re-roll would have been better, but again, it depends on the opponents. Neither option is wrong though.

Thank you for reading.

Feb 10, 2019

Berlin Classic 2019


The first tournament of the year, that I was also involved in organizing. One of the things I did was to organize the prizes and paint the NAF-trophy.


The medals
The NAF-trophy

Roster

I decided to play dwarves as they work quite well in this format and they should in theory be a good counter to one of the stronger teams, wood elves. 

2 Runners
2 Blitzers (2xGuard)
1 Troll slayer
7 Longbeaards
3 Re-rolls
Apothecary

Game 1 vs undead

This was a match up that I had practiced a couple of times against this coach prior to the tournament. He was borrowing my undead team, so I was playing against my own miniatures, which is a bit weird in a way.

I kicked to him and managed to stop him all together. As an added bonus, I managed to KO a mummy and a ghoul as well as CASing another ghoul. Things were looking good for the second half.
The dwarves manage to stop the undead team
The second half started with a pitch invasion and my opponent had +1 FAME. As it turned out, seven out of the eleven dwarves were stunned compared to two zombies lying down. The kick was also close to the LOS, which made the situation quite dire.

Pitch invasion!
Lucky for me, the KOed mummy and ghoul stayed out. I managed to pick up the ball with a blitzed, standing next to the other blitzer with guard. I was then directly under pressure from the undead team, but managed to secure the situation and the dwarf machine started to kick in to gear. Some removals later and the dwarves could steam roll their way to a 1-0 win.

Full steam ahead!
End 1-0 (2-0)

Game 2 vs wood elves


We had to chose our skill before we got to see the opponents roster, but we knew which race we were facing. As I was up against wood elves, I opted for mighty blow on a longbeard.

I received to start the game and yet again, it was a pitch invasion. It wasn't as bad as in game 1, but one dwarf went down and one of the LOS wood elf linemen, which was a shame, as it meant that I wouldn't be able to apply my mighty blow blocking it.

Pitch invasion
My mighty blow longbeard blitzed a catcher and KOed it. A good start, but it was about to change as the treeman retaliated in turn 2, CASing a longbeard and the turn after that it KOed a longbeard. Not great as I was now outnumbered by wood elves and couldn't get any off the field. I got stuck and changed tactic to protecting the ball rather than trying to score as I was afraid of a wood elf score in the first half.

Start of the second half
We set up for the second half and I was hoping to either stop the elves or get them to score early, which is what happened. They scored in turn 3, which in theory left me with enough time to score for a draw. It wasn't to be though as I needed a couple of 1d blocks and a dodge with my runner to get forward progress at the end of the half. Sadly, I rolled a scull on one of the blocks and didn't have a re-roll for the dodge. I failed the dodge and the game ended in a wood elf victory.

An exciting game and if you're going to lose, this is the kind of game you'd like to have.
A close hard fought game.

End 0-1 (3-1)

Game 3 vs skaven


I yet again opted for mighty blow on a longbeard as I was up against shaven. There were quite a lot of AV7 teams in the tournament, so I figured that it would be useful even later on.

The shaven got to start with the ball and a longbeard was CASed on the first blitz of the game (by a linerat!). I didn't like the start as the two mighty blow stormvermin were breaking armor left and right. My opponent stayed back with the ball and my plan was to cause as much damage as possible, the number on target being the gutter runners. The plan was working and once the rat ogre was KOed, the flood gates opened. I managed to stun and CAS some gutter runners as well a put the ball under pressure. This resulted in a 0-0 draw at halftime.

Stout dwarf defense

The rat ogre stayed out for the second half and the dwarves could push their strength advantage (due to guard) and rats left the field left and right. There was no gutter runners on the pitch to try for a one turn touchdown in turn 16.

End 1-0 (6-2)

Game 4 vs dark elves

Skill, guard on a longbeard

The elves got the boll for the first half and I tried to put them under pressure, forcing them to dodge or 1d blocks (or worse). My opponent however didn't fail a dodge or block until late in the half. A double one enabled me to get a 1d blitz on the ball. Sadly, my opponent rolled a 6 for the dump off pass and even though the catch was failed, the ball was in such a place that I couldn't cover it. My opponent was then forced to score in turn 7. Not much of a problem as I couldn't score in two turns.

The dark elves could sadly line up with eleven players, but I had managed to cause a casualty and the apothecary was spent, so if I could get a player advantage, I might manage a draw. I might still against a full team, but it would be harder.

I played really bad in the second half as I was very frustrated that I hadn't managed to remove anything and my opponent hadn't really failed more than one or two dodges. This continued on the second half and I decided to try something weird rather than the normal smart cage.

It all fell apart

This resulted in me losing the ball and the elves eventually score their second touchdown.

To be clear, I lost this game by being sloppy with my positioning. I could have managed a draw, but the frustration got to me.

End 0-2 (1-1)

Game 5 vs pro elves

This was the hardest skill choice. Another guard wouldn't have been wrong, but I figured that three guard should be enough as my opponent could have a maximum of two guard, but I didn't think that it would be the case. I considered tackle on the troll slayer, but instead went with block on a runner. This meant that all my players on defense would have block and I would have a fast blitzer to keep up with the catchers.

I started on defense and rolled a blitz. I put my dwarves in such a position that my opponent had 1d blocks (or worse) or tackle on his dodgers. My opponent started by 1d KOing the guard longbeard and another longbeard followed in turn 2. I couldn't dent the AV7 armour and my opponent could stall out the half, scoring in turn 8 after having to do a 2d block without the block skill and he was out of re-rolls, so it could have ended differently.

Dwarf defense

My drive saw the dwarves move up the field and the elves put me under pressure, but I could eventually brake through as my opponent ran out of re-rolls. It wasn't soon enough though, which meant that I couldn't risk going for the win.

End 1-1 (1-0)

Conclusion

I ended the tournament on 2-1-2 and wasn't really happy with my performance, but not too disappointed either. Dwarves aren't really my team and I need to practice more with them, but I will take a brake from them for a while. I'd still like to try out the deathroller sometime, but it won't be this year. I do believe that it's good to step out of ones comfort zone and try something else, to evolve as a coach. My main problem with the dwarves is that I get too connected and I'm more or less just happy with my performance in game 1. I need to build on that.

Next tournament will be the Dungonbowl in Düsseldorf in a month and I will be taking wood elves as I'm trying to push my NAF-ranking. I'm hoping that it will improve my chances of getting a spot in Team Sweden for EuroBowl 2020.

Thank you for reading